Firehawk SecFor is a private military themed group specializing in security and emergency services in and around the Stanton system. Currently our main areas of operation are Hurston and Arccorp, We plan on expanding a third branch to assist in events/operations in the near future in Microtech.
Currently we cover:
Security
Medical
Logistics
Mining
Tutoring on game mechanics
And much more.
For more info on what each sector does, feel free to check our manifesto!
With the intent to provide plenty of content to new and old players alike we’ve created these sectors aimed at providing players with their choice of primary preferred content, Which new individuals will be assigned to but are only locked in with those sectors during events and trainings.
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Sector 1:
RA – Botsumi
Base Location: ArcCorp, Arc L1
Functions
Mining:
Group mining (Argo Mole captains will share profits per completed run)
Refined Material Sales on ArcCorp
Teaching new players how to mine without exploding
Org Logistics:
(Sector 1 provides the following for all operations and events.)
Weapons
Armor
Medical Cargo
Safe respawn for all org operations
“If you get clapped we put you back in the fight”
Territory Control:
Mechanized Infantry
Gunships
Controlling the objective at all events is the military function of Sector 1. All ships, used or provided, will serve the function of retrieving and defending objectives for any Star Citizen event. Players interested in flying for this sector should consider ship choices for this goal on the ground and space.
Requirements:
Clear coms
Working Microphone
Multi tool and healing utilities
Teamwork
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Sector 2:
RA – Knudsy
Sector 2 Base Location: Hurston, Everus Harbor
“The Medical Mercs”
Functions
Medical:
Running medical rescues as they appear.
Exfilling wounded
Running escort for medical ships and providing overwatch.
Proficiently Treating Type 2 and Type 3 Injuries.
Provide transport to the nearest facility with medical care.
Mercenary:
Running bunkers operations in teams.
Run PvE bounties to give more cockpit time in action as well as turret time.
Help others outside the org to clear a mission.
Help fly fighter escorts during operations.
Help secure org positions during ops.
Organization Support:
During Org OPs we provide medical support and troop transport to the battlefield and from. Get the people in but get those in need out of harm’s way. We will provide light and medium fighter support and escort. We may not be the first ones in but we will be the last ones out. No Man Left Behind.
Requirements:
Clear comms
Working Microphone
Teamwork
Nerves of Steel
“Don’t worry Doc is in.”
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Sector 3:
ADM:D4RK
Sector 3 Base Location: MIC, New Babbage
Event Ship/Gear Stationed: Arc L1
Functions:
Air Force:
Flight School
Air Supremacy (Highest Priority)
Comm Array Disablement (High Priority)
Aeiral Blockade (Medium Priority)
Org Responsibilities:
Provide’s Flight Cert’s
Interdiction Ship’s
Heavy Fighter’s
Light Fighter’s
Territory Control:
Sector 3 is responsible to Disable local Comm Array stationed around Objective Planets when required. Ultimately all Pilot’s and Gunner’s trained for this sector are to provide Aeriel Enforcement and control at and around objective zones, providing a safe peremiter for other sectors to operate in. Extra air enforcements to be placed strategicly around objective zone’s creating Bloackades to keep traffic limited for FHS4 and Authorized personel.
Requirements:
Clear Comms
Working Mic
Activity
Teamwork
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Sector 4:
Base Location: ArcCorp
FA- Silthrim2
Functions:
Quick Reaction Force:
Duty to be able to quickly respond to callouts for assistance from other sectors.
Duty to have full Loadouts at local designated QRF Posts
Advanced Infantry Tactics:
Given the nature of Sec4 housing administrative elements of the org, additional infantry training
and squad composition drills will be neccesary.
Players interested in joining this fireteam should consider their schedule beforehand
Flight Logistics:
Duty to provide refueling and recovery support where operable.
Duty to breif route considerations when moving with large formations
Org Recruitment:
Duty to recruit when a possibility presents itself.
Duty to understand and deliver briefs to potential recruits.
Duty to provide briefs to new members
Maintaining Command and positive control of the Battlefield is the primary Objective of Sector 4.
As Sec4 functions normally in an admin position, players interested in this sector will be held to a higher standard.
“A good plan violently executed now is better than a perfect plan executed next week.”~ Gen. Patton
Requirements:
Discipline
Basic Infantry cert
Medical Cert.
Master Gunner Cert.
Pilot Cert
Voice Comms
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Firehawk Support Ops Team
S.O. Chief Lomebriwen (Lome)
Sector – Members remain in their main sectors and are assigned for specific events
Base Location: NA
Functions
Intelligence Gathering:
Research all data for events (ie. Jumptown)
Gather data such as terrain, weather patterns, and geological points of interest
Determine possible flight paths, drive paths, and locations for temporary base setup
Search the web for info relating to events such as YouTube videos
Intelligence Documentation:
Create docs to be used for ops briefing
Document all intelligence gathered and store for future use
Historical Archives:
Photograph all events for future use in ops and marketing
Stealth Bombing
Provide support for ongoing ops utilizing stealth ships with bombing capabilities (such as the Eclipse)
CIC
Provide support for any operation including base security, transport and other functions as needed when stealth support not needed
Requirements:
Infantry Cert
Flight Cert
Mounted Cert
Clear comms
Self reliant
Ability to sit in one place for extended periods of time (in game)
“Before anything else, preparation is the key to success” -Bell